WARHAMMER® ONLINE: AGE OF RECKONING™

August 27th, 2008

Award-Winning Fantasy MMORPG Marches Toward Sept. 18th Launch

FAIRFAX, Va. - August 26, 2008 - GET READY FOR THE WORLDWIDE WAAAGH! Electronic Arts (NASDAQ: ERTS) and Mythic Entertainment today announced that the highly-anticipated MMORPG, Warhammer® Online: Age of Reckoning™ (WAR), has gone gold and will open its servers on September 18, 2008 at an MSRP of $49.99 in North America.

“We’ve done our best to create the next great MMORPG experience, but it’s the fans that will bring our world to life,” said Mark Jacobs, vice president at EA and general manager of Mythic Entertainment. “The Day of Reckoning approaches and it’s going to be glorious! It’s time to go to WAR.

Based on the popular tabletop game from Games Workshop, Warhammer Online: Age of Reckoning is an epic fantasy MMORPG featuring innovative Realm vs. Realm™ game play that pits the forces of Order and Destruction against one another on the battlefield to determine the fate of nations.

Awarded “Best Online Game” at the recent Games Convention in Leipzig, Germany, “Best PC Game” of E3 by G4’s X-Play and “Best MMO” of E3 by IGN, WAR has been well-received by critics and by the gaming community as an accessible and engaging MMO title. Tens of thousands of players have already joined the battle in the closed beta, and soon the time will be at hand for players the world over to pledge their allegiance to the armies of WAR.

Warhammer Online: Age of Reckoning is scheduled to launch simultaneously in North America, Europe, and Oceania on September 18, 2008. Available for PC, WAR is rated “T” for Teen by the ESRB. For more information, visit http://www.warhammeronline.com/.

Warhammer Online To Get Local Aussie Server

May 16th, 2008

Australia, May 15, 2008 - EA Today announced that it will be supporting the Australian Spring 2008 release of Warhammer Online: Age of Reckoning with a dedicated local server. This is great news for Aussie MMORPG fans (as well as those throughout the Asia-Pacific region, who will also have access to the server) and for Australia in general being taken more seriously as a gaming territory. EA was keen to point out that it’s supplying the local server in response to requests for it from the community. However, should any Asia-Pacific players still wish to connect to the US servers, they will continue to have this option available.

To shed some light on what the local server will mean for gamers and to update us on Warhammer Online’s progress, IGN AU spoke with EA Mythic’s Associate Producer, Josh Drescher.

More on http://au.pc.ign.com/articles/874/874182p1.html

Warhammer Release Delayed to the Fall

March 26th, 2008

On the day we signed the agreement to license Warhammer from Games Workshop, I promised them that we would create a great and glorious game, a truly next-generation MMORPG. Today, I have news to report; we are going to delay the release of WAR until Fall 2008.  While we do not expect this announcement to be met with fanfare and cheering crowds; the additional time will be spent hammering WAR into an even better game that it is today.  

During the most recent phase of beta testing, two things have become clear.  One was that our key innovations - Public Quests, Tome of Knowledge and Realm vs. Realm combat - were all coming along extremely well, as was the first stage of our innovative crafting system.  The second, that the game would benefit from additional iteration time as well as adding a layer of polish or two. Fortunately, as part of Electronic Arts, we are able to do just that.While I have no doubt that the community will experience a wide range of emotions over this decision, I urge you to remember one thing (and to keep the tar cold and the feathers on the birds), that our goal has never been to release a game by a certain date but to release a great Warhammer MMORPG.  We have not wavered from this goal and with the full support of Games Workshop, GOA and Electronic Arts we intend to release a glorious next-generation MMORPG.

As always, I thank the community for its support, patronage and its patience.

Mark Jacobs
VP, GM EA Mythic

GigaMedia Signs Top EA MMORPG Warhammer Online: Age of Reckoning

February 2nd, 2008
EA ENTERS AGREEMENT WITH GIGAMEDIA TO OPERATE HIGHLY ANTICIPATED MMORPG - WARHAMMER® ONLINE: AGE OF RECKONING™ IN TAIWANElectronic Arts Inc., the world’s leading developer and publisher of interactive entertainment and GigaMedia Ltd, a major provider of online entertainment software and services, announced today that the companies have entered into an agreement to launch and operate WARHAMMER® ONLINE: AGE OF RECKONING™ (WAR) in Taiwan.

Taipei – Jan 31, 2008 – Electronic Arts Inc. (NASDAQ: ERTS), the world’s leading developer and publisher of interactive entertainment and GigaMedia Ltd (NASDAQ: GIGM), a major provider of online entertainment software and services, announced today that the companies have entered into an agreement to launch and operate WARHAMMER® ONLINE: AGE OF RECKONING™(WAR) in Taiwan, Hong Kong and Macau. Based on Games Workshop’s Warhammer fantasy universe, the online game features next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict.

The agreement between EA and GigaMedia also aims to provide the ultimate MMORPG gaming experience for players in Taiwan, Hong Kong and Macau. Working closely with the EA Mythic development team, GigaMedia will provide marketing, community management, technical support, and customer service functions. Further details concerning the release schedule will be announced in the months ahead. Last November, EA also announced its partnership with GigaMedia to operate NBA Street Online in the same territories.

Warhammer Online is currently in development at EA Mythic, the studio which first gained worldwide critical acclaim for revolutionizing online gaming with the award winning Dark Age of Camelot™. WAR’s Realm vs. Realm game play has players joining one of six Armies - the obstinate Dwarfs, the noble High Elves, the loyal humans of the Empire, the savage Greenskins, the corrupt Dark Elves or the marauding human worshippers of Chaos - to experience the truly epic nature of war. Warhammer Online also features an innovative Public Quest™ system and a massive City Siege campaign that allows players to sack and pillage an enemy capital.

Arthur M. Wang, Chief Executive Officer of GigaMedia, said, “We are pleased and honored to become EA’s operating partner on another groundbreaking online game. GigaMedia will bring this most anticipated MMORPG title, WARHAMMER ONLINE: AGE OF RECKONING, into Taiwan, Hong Kong and Macau. We are sure that local players will warmly embrace and welcome this great game”.

“It is a privilege to work with GigaMedia to bring our game to Asia’s vibrant and growing population of MMORPG fans”, says Mark Jacobs, VP and General Manager of EA Mythic. “Warhammer Online is widely anticipated in both North America and Europe. With Giga Media as a partner, we expect that Asian gamers will have a lot to look forward to.”

Warhammer Online: Exclusive Interview #12

January 15th, 2008

WarCry: Since you will always have more of each than you can use at any given time, have any decisions been made regarding respecs of tactics and morale abilities? EA Mythic: Players will be able to re-spec their Mastery, which means they will be able to re-spec any of the tactics & morale abilities purchased in that system.Core tactics and morale abilities, along with those received from the Tome, are automatically granted via unlocks (gain a level, gain an ability). As a result, the major player choice is whether or not to slot them, not which tactics or morale abilities to purchase.Keep in mind the new Mastery system replaces the old point system for buying tactics & morale. We didn’t get remove the choice; we just moved it to another location.WarCry: As a company, you know first hand the challenges of population balance in a game with multiple factions. What have you done to make sure the playing field remains even in WAR?EA Mythic: We have a number of things in the hopper for dealing with this, ranging from Community-related initiatives to RvR-related items. This is definitely something we think about on a daily basis.WarCry: With the announcement of Mounts in game, will they do anything other than fast travel? EA Mythic: Mounts are primarily a form of travel in the game, as well as a visual status symbol of player achievement. There are no other major game play features beyond travel intended for mounts at the launch of WAR.

WarCry: What tools will be available to help guilds manage their teams?EA Mythic: We have an extremely robust set of Guild tools that will allow leaders and officers to efficiently manage and coordinate their members. These tools include a Calendar system, news feed, and an in-depth roster feature. These, plus the addition of the living guild system (your guild actually gains levels and benefits), make guilds an integral and rewarding part of the game.WarCry: With the three branches of mastery in game, could you describe how that works? IE Will a caster choose between Fire, Ice, and Earth magic, or are they radically different?EA Mythic: The Mastery system is not intended to focus on things such as resistance types. We try to keep resistances evenly mixed throughout most of the lines in order to give casters alternative spells to use in situations where they face an opponent with high resists against their primary magic type.
Mastery is more of a way to further define your role. For example, a Sorceress’ or Bright Wizard’s role is to unleash the pain via magic from a distance. Therefore their mastery paths allow a player to drill down on how they want to do this. For example, they may have lines that represent the following:

  • Direct Damage - Focuses on really high, single-target damage
  • DoT/Debuffs - Focuses on dealing damage over time & reducing enemies resistance to attack
  • Area Effect - Focuses on dealing lower damage over a larger area & number of enemies

WAR’s development cycle extended until the 2nd quarter of 2008

November 2nd, 2007

Greetings All!

Below is the State of the Game from Mark Jacobs, VP and General Manager for the Studio. You can also find the state of the game in the October Newsletter which has just started to go out, please note it may take a couple of days to get all of them to your in-boxes.

In 2005, when Mythic signed the licensing agreement for Warhammer, I promised Games Workshop that we would create a great and glorious game. When Electronic Arts acquired us a year later, I told them the same thing. Now, a year after that acquisition, nothing has changed: we still intend to deliver the next great MMORPG. As many of you may have heard, we have extended WAR’s development cycle until the 2nd quarter of 2008. The reason is simple; we will not release Warhammer Online until it is the game we set out to create two years ago.

Our goals for Warhammer Online are not easily met. The game includes many new and innovative ideas, a feature set that is going to blow players away, and, most importantly, the best RvR system in MMORPG gaming. These things take time to implement and test properly. During the last phase of beta testing, we received valuable feedback from our testers that will help make these features even better. When we looked at our options, two paths lay before us: 1) Ship the game on time with fewer features and less polish, or 2) Extend the development cycle and spend the needed time and money to make WAR great. We chose the latter path - to invest additional time and effort in implementation and polish to make WAR great. Fortunately, we have the resources and support of EA behind us to extend our development cycle; time that will be used to make sure the game is everything we want it to be. WAR is coming, and it will be glorious.

One of the “popular” topics of discussion regarding EA Mythic this past week has been the subject of layoffs within the studio. While we did let several people go from the Warhammer Online team, the number was *quite* small and their loss had no impact on our development schedule. These layoffs were part of our normal studio operations and a necessary step for EA Mythic to ensure that we have a focused and committed team working on WAR going forward.

On the Beta front, we will begin a new phase of testing in December, and we look forward to getting even more people involved in WAR by the end of the year. We are approaching a half a million registrants, and, to my knowledge, this could be the most ever signups for a Western MMORPG beta. I am very proud of this as it is a testament to the strength of the community, the popularity of the Warhammer license, and the outstanding work the team at EA Mythic is doing on the game. When we open the beta in Asia, we expect the numbers to continue to climb as we’d like to see one million players signed up to test the game. At that point, we will be well on our way to bringing about the second part of the double entendre of our motto as WAR really will be everywhere.

Over the next few months in Beta, our players will find all-new content to experience, careers to play and cities to siege. Our Capital City team continues to push the envelope by creating the next generation of living cities in MMORPGs and Altdorf is simply breathtaking. New Community systems will be in place and we look forward to getting many existing guilds into the beta to try them out.

In addition, we’ll be making changes to the RvR (open field RvR FTW!) and Server Rule Set Systems. These changes bring WAR a step closer to fulfilling the promise that “War is Everywhere” while ensuring a great play experience for those that do not choose to engage in RvR 24×7. This is another example of how EA Mythic talks to the community, listens to what they have to say, and takes action. We will continue this process over the next three quarters as we continue to develop, expand and improve WAR.

As I often quote from movies, one line particularly leaps to mind right now: “Creation is an act of sheer will,” said John Hammond in Jurassic Park. Unlike his creation in that film, however, what EA Mythic creates will be great and glorious, and nobody will get eaten by giant reptiles. That is, until we bring Lustria to life and then all bets are off.

As always, we thank you for your patronage, support and interest.

Mark Jacobs
VP and General Manager, EA Mythic
source

Age of Conan pushed to 2008

August 10th, 2007

If anyone in Denver today witnesses a pirate with long, flowing hair rampaging through downtown wearing a loincloth and wielding a 2-handed sword, this would be the reason. Funcom announced today that Age of Conan: Hyborian Adventures has slipped from the originally slated October release to March 25th of next year. Disappointing, but given the stated reason I can’ say I blame them.

“We naturally regret that we have to push back ‘Age of Conan’. However, after careful consideration, and analysis of recent Beta feedback, we believe that the new release date is in the best interest of the gamers, our company and our owners,” said Trond Arne Aas, CEO of Funcom.

In fact, I applaud their decision to listen to their testers despite the fact that their share prices fell a sharp 25% with the announcement (source: Oslo Børs - thanks Leonard!). While Funcom bounced back nicely from one of the worst MMO launches of all time with Anarchy Online, I don’t think they want to go through that a second time. Crecente will just have to keep his loincloth in mothballs for a few more months. It’s for the best. Trust me.

Funcom announce new release date for Age of ConanFuncom announce a new release date for ‘Age of Conan: Hyborian Adventures’.

Durham, USA - August 10th, 2007 - Funcom announce a new release date for ‘Age of Conan: Hyborian Adventures’. The highly anticipated MMO is now set to release on the 25th of March 2008. By setting a new release date for the game, Funcom can continue the focus on honing, polishing and improving the heralded qualities of the game, ensuring a fantastic MMO experience when it launches next spring.

“We naturally regret that we have to push back ‘Age of Conan’. However, after careful consideration, and analysis of recent Beta feedback, we believe that the new release date is in the best interest of the gamers, our company and our owners,” said Trond Arne Aas, CEO of Funcom. “We are fully committed to delivering games with absolute qualities, and in the current MMO marketplace we know that only the best is good enough to truly succeed. With the new release date we have therefore given ourselves more time to meet and deliver on the massive expectations for the game. We are certain that our choice will ultimately pay off, and that all ‘Age of Conan’ players will get a special online experience.

“We are honored by the immense reception our game is constantly getting, with an astounding amount of positive press coverage, awards and magazine covers, but we still see that we need to polish some aspects of the game even further, especially when it comes to the entry barriers,” said Gaute Godager, founder of Funcom and Producer / Director on ‘Age of Conan’. “With the added development time we can now deliver something even more unique and powerful, something which is worthy of the incredible Conan legacy.”

‘Age of Conan’ is consistently mentioned as one of the most anticipated PC games in development. It has received numerous magazine covers and awards, including ‘Best MMO of E3′ awards from IGN, GameSpot, GameSpy and Yahoo. ‘Age of Conan’ is a key title in Microsoft’s Games for Windows line-up, as well as being a showcase DirectX 10 title for nVidia. The game is currently in general Beta, and applications for testing are available at www.ageofconan.com.

Lineage II Malaysia OB soon

July 24th, 2007

http://www.lineage2.com.my/

The Race to Rule Kingdoms Begins!
 
Lineage II - South-East Asia (L2-SEA) will launch Open Beta Test on August 1, 2007 at 1:00pm ACT.

Evolve from your old gaming habits. Explore graphic intense lands and characters. Experience satisfaction like no other.

To register for an account go to lineage2.com.my and click on the “My Account” button. So enter Ether and explore the world of Lineage II.